If you would like to use the WebSocket API, it is useful if you have a server. In this article I will show you how to write one in C#. You can do it in any server-side language, but to keep things simple and more understandable, I chose Microsoft's language.
This server conforms to RFC 6455, so it will only handle connections from Chrome version 16, Firefox 11, IE 10 and over.
WebSockets communicate over a TCP (Transmission Control Protocol) connection. Luckily, C# has a TcpListener class which does as the name suggests. It is in the System.Net.Sockets namespace.
Note: It is a good idea to include the namespace with the using keyword in order to write less. It allows usage of a namespace's classes without typing the full namespace every time.
localaddr specifies the IP of the listener, and port specifies the port.
Note: To create an IPAddress object from a string, use the Parse static method of IPAddress.
Methods:
Start()
System.Net.Sockets.TcpClient AcceptTcpClient() Waits for a Tcp connection, accepts it and returns it as a TcpClient object.
Here's a barebones server implementation:
usingSystem.Net.Sockets;usingSystem.Net;usingSystem;classServer{publicstaticvoidMain(){TcpListener server =newTcpListener(IPAddress.Parse("127.0.0.1"),80);
server.Start();
Console.WriteLine("Server has started on 127.0.0.1:80.{0}Waiting for a connection...", Environment.NewLine);TcpClient client = server.AcceptTcpClient();
Console.WriteLine("A client connected.");}}